Hello,
a customer wants me to make a 3D cam flight through a factory hall. There will be several machine components which are in action. Now I wonder which render method would be best for this task.
Normally I use IrradianceMap & LightCache. But there will be some filigree parts shown in the animation. Those parts tend to flicker.
So I thought about a Bruteforce & LightCache combination. This causes more grain and way longer rendering times of course. But I think this might be best. What do you think?
The animation will be rendered via network rendering.
I use a vray dome light and 1 spot for lightning.
What do you think about this render setup?
a customer wants me to make a 3D cam flight through a factory hall. There will be several machine components which are in action. Now I wonder which render method would be best for this task.
Normally I use IrradianceMap & LightCache. But there will be some filigree parts shown in the animation. Those parts tend to flicker.
So I thought about a Bruteforce & LightCache combination. This causes more grain and way longer rendering times of course. But I think this might be best. What do you think?
The animation will be rendered via network rendering.
I use a vray dome light and 1 spot for lightning.
What do you think about this render setup?
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