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Color temparatures, sky color, ect. and COLOR SPACE

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  • #46
    Look, no offense, but i'm not looking for poetry or philosophy, i just need an easy way to convert the RGB color of a kelvin into linear.

    Right now there is a solution for vrayIES, and thats the "linear converter" that someone posted above. But it still takes a lot of copying and pasting... if you want, this is what's holding me down artistically. Imagine having to trim and assemble your own brush every time you want to make a stroke on your painting.
    Dusan Bosnjak
    http://www.dusanbosnjak.com/

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    • #47
      Ok, these are my final questions, because i can't waste any more time on this if it's all in vain. Thank God that Westlund wrote their linear converter and made the job at least somewhat easier.







      This is a kelvin scale that i made from the vrayIES dialog, using no gamma/LUT settings whatsoever.


      Originally posted by vlado View Post
      Hmm, maybe I don't understand something correctly here. The Kelvin temperature defines what light spectrum is emitted by a light source, not how warm or cold this light looks to you. It is an absolute measure rather than a subjective one.
      1. Is it correct to say that the scale above features a subjective measure of RGB color relating to a temperature reading in kelvins?

      2. Are these readings objective and absolute when it comes to human perception of warm and cold colors? I see 400k as red, thats warm to me. I see 6000K as almost white, that seems neutral to me, while i see 8000K as blue which is cold, at least to me.

      3. Is the scale above relative to something? 3200K reads as RGB above, i understand that this can be different, but wouldn't it be relativeto something else then, like a lense filter, white balance, ect.?
      Originally posted by vlado View Post
      If you have a bulb that emits light at approximately 3200 Kelvin spectrum, you can take many different photos of this light, with different white balance settings - each of them will produce an image with different color tint, but that does not mean that the light source has somehow changed.

      4. If it's so relative and cannot possibly be measured then why is there a color patch corresponding with a temperature change in the vrayIES dialog? It has to be relative... to something right? For example, why isn't 8000k in the scale above showing as red, along with an explanation "well, you can actually shoot 8000k with such a white balance and lense filter that it can actually come out as red".

      5. Why is 8000K represented by R150 G205 B255 if it's actually a light spectrum value?

      6. Why does 8000K become R200 G231 B255 when i start using LWF? This changes the appearance of an image without using different camera settings - the only given explanation for this appearance change in real life.


      I honestly think that there is something wrong here. I am not content with the explanations given, thus i'm posting these questions. It took me a great deal of time to come up with all of these illustrations, and to write all of these explanations, so please respect that.
      Last edited by pailhead; 10-05-2008, 07:32 AM.
      Dusan Bosnjak
      http://www.dusanbosnjak.com/

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      • #48
        thoughts on this

        Well, this is just, like, my opinion man...

        I too have had many questions while using LWF as to how far to take gamma correction, what do I need to gamma correct. Do I need to apply it to everything? The two renderings with the light colors, the one with the real color looks good, the one with the gamma corrected blue looks wrong, so I would conclude that gamma correction does not need to be applied to light colors. The things that seem most washed out when I started using the sRGB, LWF, gamma 2.2, etc ... were textures (images). So what I concluded is that the textures I use already have gamma correction applied to them. Most pictures taken with digital cameras are in sRGB color representation. Most of these images look good on my monitor (not too dark) because they are gamma corrected. Then in max, they were being gamma corrected again (twice). Since they already had gamma correction applied to them, the inverse gamma had to be used in max, so the images (textures, bitmaps, jpgs, etc..) would show as the originals, not double gamma corrected (noticeably washed out).

        So in conclusion I think that only things that have been previously gamma corrected (images most of the case) need to be gamma corrected in max or else they will looked really washed out (because they will be double gamma corrected). I picked RGB color values from photoshop to use in max, and they have to be inverse gamma corrected in max, so it seems photoshop works in sRGB space.

        Reflections, refractions, light colors, etc... I do not think have to be gamma corrected. It's like taking a picture with a digital cam. Gamma correction is applied to the final image, but none of the materials where changed like in a 3d application. So when a render (picture) is taken in a 3d application, none of the materials or colors have to be changed either, only the ones that have had gamma correction previously applied to them, so everything ends up in the same space.
        Last edited by rmejia; 10-05-2008, 10:07 AM.

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        • #49
          I took a normal max photometric light for comparison, and it has a completely different representation of kelvins.

          On default, it maybe even less saturated than vrayIES in sRGB. When you apply 2.2 gamma, the distinction is gone, it's so pale that you can hardly even tell the difference unless it's extreme, like 3000k compared to 8000k.

          Then i tried rendering one half of the image using vray-ies, and the other using max ies but its.. just... weird.
          Dusan Bosnjak
          http://www.dusanbosnjak.com/

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          • #50
            You definitely spend a lot of time and effort explaining what you want to know. Respect. I'm not a color- or renderengine-expert, but i'll try hard to give correct answers, as far as my limited knowlegde goes on this topic. So feel free to correct me if i'm wrong.

            What it comes down to is that lights themselves are not gamma-corrected in advance, the energy they emit stays the same, no matter what camera, film, exposure or whitebalance you use. Only the image, or the result on film, is gamma-corrected.

            With or without LWF, if you use the Temperature-mode (8000K) for your IES-light, the outcome will/should be the same, as I've showed in earlier comparative tests. Depending on your Max-gamma settings the colorswatch representing the kelvin-colors will be lighter or darker. But if you, like you did in this case, use color-mode instead of Kelvin, and gamma-correct the representation of the kelvin-temperature, ofcourse the result will be different, in this case more blue. If you want a light to emit 8000K, choose Kelvin-mode.

            If you think the first image looks too white, you can change the whitebalance of your camera to compensate for that.

            1. Is it correct to say that the scale above features a subjective measure of RGB color relating to a temperature reading in kelvins?
            It'll be the color representation of the chosen colortemperature, which is gamma-corrected according to your Max-gamma/LUT settings. So it's relative.

            2. Are these readings objective and absolute when it comes to human perception of warm and cold colors? I see 400k as red, thats warm to me. I see 6000K as almost white, that seems neutral to me, while i see 8000K as blue which is cold, at least to me.
            Absolute/objective and human perception shouldn't be in the same sentence . Only the difference between them can be called more or less absolute. As was mentioned in an earlier post, you can adjust whitebalance in such a way that colder colors look warmer or vice versa. But you'll definitely notice the difference between two lights in the same environment.

            3. Is the scale above relative to something? 3200K reads as RGB above, i understand that this can be different, but wouldn't it be relativeto something else then, like a lense filter, white balance, ect.?
            There'll be an algorithm to determine the representative colorswatch. Not familiar with those, so can't answer.

            4. If it's so relative and cannot possibly be measured then why is there a color patch corresponding with a temperature change in the vrayIES dialog? It has to be relative... to something right? For example, why isn't 8000k in the scale above showing as red, along with an explanation "well, you can actually shoot 8000k with such a white balance and lense filter that it can actually come out as red".
            To easily change a tint? Or if you don't want to use color-temperature? If you choose 8000K but you want it a bit warmer, you can change to color-mode, and make a slight change.

            5. Why is 8000K represented by R150 G205 B255 if it's actually a light spectrum value?
            To be able to choose RGB-values instead of just temperatures

            6. Why does 8000K become R200 G231 B255 when i start using LWF? This changes the appearance of an image without using different camera settings - the only given explanation for this appearance change in real life.
            The visual representation of the colorswatches respond to your Max Gamma/LUT-settings. If you use Temperaturemode, the colorswatch may look different with or without Gamma/LUT enabled, but the energy emitted by the light won't change.

            Hope this shed some the light on the issue, in the right colortemperature

            Best regards,
            Ruud
            Last edited by ruud3dv; 10-05-2008, 10:43 AM.
            3DV - Ruud van Reenen
            www.3dv.nl

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            • #51
              When you say energy... are you referring to lumens?

              The thing is, i may change my position in this discussion. Now that i've seen how standard photometric lights represent the kelvin scale, i can definitely agree that it shouldn't be so saturated.

              I think the conclusion is that it's actually the people who are using the LWF method that shouldn't have a problem with incorrect color display.

              But now i wonder how do you compensate for a really intense and saturated sky, and IES lights when you have no idea what LWF is.

              Someone is definitely at a loss here.
              Dusan Bosnjak
              http://www.dusanbosnjak.com/

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              • #52
                Everything is relative ... color, form, space and the viewer. The more objects you need
                to consider the more complex the interaction... simplify, simplify creates rooms for
                creativity.

                In observation, artificial light source don't necessary emit one color(not temperature in this case).
                It could be due to the reflector angle/color? I usually use a radial map to fake colors in my light as I
                realise in real environment sometimes lights cast on the wall do have much difference
                in color than the one with temperature settings. sometimes I would push the value by using
                vraycolor and kick the multiplier.

                No matter how an environment is lighted up, you would have to adjust the exposure, shutter, filter
                to take a photograph, and make it look good. So the same with a 3D scene. In color we refer to
                hue, value and saturation. Any of the HVS changes the color is considered different. My point is
                in image production is really the artist that decide what looks right.

                My opinon is that as long as you know where are the position of certain light with certain temperature
                you should be able to produce something close to the real world. If all your lights are of the same
                temperature then of cos it would be meaningless cos there is nothing to compare to ... . And often
                even if your selected lights are of the same temperature ... introducing some variety of color makes
                a scene looks better.

                I believe that the colors on vrayIES are representation of the temperature ... of cos it's not necessary to be
                so saturated. And of cos it will depend on the objects bounced color in your scene. It a hue representation
                of the final output. A change in the light energy gives you a different tone of the color, due to the change
                in intensity the color would be brighter and more saturated compare to the lower intensity light source.

                As we can observe there is so many factor to a correctly lighted environment, there is no true solution that
                fixed all images.
                Last edited by victor.nsy; 11-05-2008, 01:30 AM.
                Studio Max 2009 x64
                X5000 Chipset | Dual Core Intel 5140 | 4G RAM | Nvidia FX3450 drv 6.14.10.9185

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                • #53
                  Let me get this straight, if it were you victor, you'd drop the kelvin scale altogether, and leave it purely to the artist?
                  Dusan Bosnjak
                  http://www.dusanbosnjak.com/

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                  • #54
                    understand the scale but also know that there are many factors in photography where color
                    don't necessary looks scientific. . It's like the disney artists they understand physics then
                    break it to create great animation.
                    Studio Max 2009 x64
                    X5000 Chipset | Dual Core Intel 5140 | 4G RAM | Nvidia FX3450 drv 6.14.10.9185

                    Comment


                    • #55
                      I think that you missed the first step, you started thinking in abstract terms without understanding the basics. Or maybe it's the otherway around and my understanding of basics is wrong.


                      It's just, i've set up a scene so it uses both vrayIES and standard max photometrics, they seem to have different ideas of the same Kelvin value.
                      Dusan Bosnjak
                      http://www.dusanbosnjak.com/

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                      • #56
                        I guess you ought to use just one to the light types ... different packages
                        and developer have different interpretation most of the time. Just stick with
                        the one you are comfortable with... a difference would be unavoidable ... how
                        ever if you want scientific accuracy, you have to do lots of research!
                        Last edited by victor.nsy; 13-05-2008, 12:12 AM.
                        Studio Max 2009 x64
                        X5000 Chipset | Dual Core Intel 5140 | 4G RAM | Nvidia FX3450 drv 6.14.10.9185

                        Comment


                        • #57
                          Found some time and tried the IES light ... seem to have problem with
                          temperature color too ... why is it so saturated? Hahah pailhead now
                          I know what you meant.

                          Either it's so wrong or I am so not used to the vray ones ... max seems
                          to have the temperature color I am used to, for now I will keep on using
                          max's.

                          And the light object web viewport display for the IES model is missing too?
                          Last edited by victor.nsy; 13-05-2008, 12:16 AM.
                          Studio Max 2009 x64
                          X5000 Chipset | Dual Core Intel 5140 | 4G RAM | Nvidia FX3450 drv 6.14.10.9185

                          Comment


                          • #58
                            Guess that i was the one who actually had no trouble at all since i'm using LWF. Default people will have trouble with saturated lights...
                            Dusan Bosnjak
                            http://www.dusanbosnjak.com/

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                            • #59
                              If i were to sum up our conclusions from this thread, and if i were to put it in layman terms... would it sound something like this?


                              "If you're using the 2.2 gamma thingie, the colors of your vrayIES lights and vraySKY will look good."

                              "If you're not using the 2.2 gamma thingie, your vray sky will seem kinda darky and oversaturated... y, while your renderings produced with vrayIES will be heavily tinted and saturated"


                              Dusan Bosnjak
                              http://www.dusanbosnjak.com/

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                              • #60
                                I don't think we should throw in the towel quite yet.

                                I also think something is wrong.

                                In my LWF tests the sky looks far too pale.
                                Last edited by JeffG2; 24-05-2008, 12:30 AM.

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