Please be patient - I have actually spent most of the day searching for an answer on forum and I cannot find one. The question is about workflow for rendering Irradiance Maps for moving objects. I am familiar with the flythrough method for static objects but I cannot figure out how I use the new Animation (Prepass) and Animation ( Rendering ) settings for Light Cache.
Does the following workflow make sense ?
1. Set Primary Bounce to Animation Prepass
2. Set Secondary Bounce to Brute Force
3. Calculate and Save IRMap
4. Set Primary Bounce to Animation Rendering
5. Load saved IRMap
6. Set Secondary Bounce to None
7. Render animation
Again I'm sorry for asking what seems like such an obvious question - but it's confusing the hell out of me, and I would prefer to have an idea of what which direction I am going before I toddle off into testing land
Thanks a million as always for you help
Does the following workflow make sense ?
1. Set Primary Bounce to Animation Prepass
2. Set Secondary Bounce to Brute Force
3. Calculate and Save IRMap
4. Set Primary Bounce to Animation Rendering
5. Load saved IRMap
6. Set Secondary Bounce to None
7. Render animation
Again I'm sorry for asking what seems like such an obvious question - but it's confusing the hell out of me, and I would prefer to have an idea of what which direction I am going before I toddle off into testing land
Thanks a million as always for you help
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