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Truth about Animation Prepass

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  • #16
    Wow, if that's the case, that's good news. I'll give it a go and report back.

    It makes me think it might be a good development to add an "incremental add to prepass" option in the IR calculation for scenes that have a fixed animation, but multiple cameras. After the first camera prepass has been calculated, subsequent camera prepasses would preload any existing IR-map (for the current frame) and then only have to calculate the missing samples. The only downside I can think of is excessively large prepass files....

    I'm not sure how useful this would be to the wider vray community, but for my current job this would be a great timesaver.
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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    • #17
      Originally posted by re:FORM View Post
      I'm not sure how useful this would be to the wider vray community, but for my current job this would be a great timesaver.
      For short film projects this would come in really handy - from what I gather a lot of people that use GI based rendering just have each scene with all the animation in and then a number of different cameras in it to edit the shots together from.
      I know we've done a few interior animations for a buildup that had 2 or 3 cameras that needed rendering too.

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