Got a question, or perhaps a wishlist item.
I'm doing an interior scene using vray sun and sky and physical camera. I have a scene outside and am darkening the exterior in post by using a mask generated by the multimatte element. However, because the exterior is very bright at render time, any object that reflects the outside has overbright spots on it. For large objects, this is not an issue and they make nice highlights. However, for small objects or things far from the camera, I get a sparkle effect (as noted by many on the forum when lights are set to visible, however, mine aren't).
I know that using the subpixel mapping and clamp output will fix it, but I am working in full float and can't clamp. I have subpixel on, and it helped, but not enough. If I increase sampling to smooth out the highlights, render times go from minutes a frame to hours a frame (doing an animation).
So my question is this: is there a way to clamp reflections only? In my particular scene, I don't care what the reflections look like, as long as they don't 'sparkle'. From what I understand, clamping them would take care of that. But I need the frame as a whole to be unclamped.
Any ideas?
Thanks in advance.
I'm doing an interior scene using vray sun and sky and physical camera. I have a scene outside and am darkening the exterior in post by using a mask generated by the multimatte element. However, because the exterior is very bright at render time, any object that reflects the outside has overbright spots on it. For large objects, this is not an issue and they make nice highlights. However, for small objects or things far from the camera, I get a sparkle effect (as noted by many on the forum when lights are set to visible, however, mine aren't).
I know that using the subpixel mapping and clamp output will fix it, but I am working in full float and can't clamp. I have subpixel on, and it helped, but not enough. If I increase sampling to smooth out the highlights, render times go from minutes a frame to hours a frame (doing an animation).
So my question is this: is there a way to clamp reflections only? In my particular scene, I don't care what the reflections look like, as long as they don't 'sparkle'. From what I understand, clamping them would take care of that. But I need the frame as a whole to be unclamped.
Any ideas?
Thanks in advance.
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