What are the best way to create pflow particles? ie How do the following parameters effect how vray handles the mesh... memory usage... mesh pre-calc times, etc.
Render result:
I'm rendering maybe 200k lowpoly trees (200 polys each), with animated scale... so replacing the particles with vray proxies is not really possible.
Any suggestions?
Render result:
- Single mesh?
- Multiple meshes?
- Mesh per particle?
I'm rendering maybe 200k lowpoly trees (200 polys each), with animated scale... so replacing the particles with vray proxies is not really possible.
Any suggestions?
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