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distributed rendering more than 10 nodes

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  • distributed rendering more than 10 nodes

    I have two licences and dongles. One license and dongle installed on two workstations. I am unable to add the 11th node when submitting a distributed rendering job. I have both of my licences available in my client license settings on all machines.

    I'm using 1.5 SP2, VIZ 2008 XP pro.

  • #2
    attach both dongle to one pc runing the license manager
    spot the other workstation to the IP in charge
    __________________________________
    - moste powerfull Render farm in world -
    RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
    just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

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    • #3
      Thanks I'll give that a try.

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      • #4
        Don't OS's have a limit of 10 consecutive connections? Only way around is to use a server OS.
        Kind Regards,
        Richard Birket
        ----------------------------------->
        http://www.blinkimage.com

        ----------------------------------->

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        • #5
          Originally posted by tricky View Post
          Don't OS's have a limit of 10 consecutive connections? Only way around is to use a server OS.
          Is this still the case? Even if you use the patch?

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          • #6
            I think this concerns only file sharing connections; V-Ray DR uses TCP/IP as the network protocol and you can certainly have more than 10 of these at the same time.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #7
              So that would mean you could use more than 10, without server-OS, if you make sure that a maximum of 10 nodes point to the same share for textures etc.

              For example: a copy of the resources/textures on the 11th node could then be shared for the next 10 nodes. UNC-paths can't be used then, you need to use mapped drives.
              3DV - Ruud van Reenen
              www.3dv.nl

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              • #8
                maped drives are bad!
                in taht case u should probably save the files into each node...
                c:\work\maps
                Nuno de Castro

                www.ene-digital.com
                nuno@ene-digital.com
                00351 917593145

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                • #9
                  true, better
                  3DV - Ruud van Reenen
                  www.3dv.nl

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                  • #10
                    I was gonna ask this in a different thread, but its not too far off topic.

                    does 1 licence = 10 nodes (ie 1 quadcore = 4 nodes or 1 IP = 1 node) ?

                    Raj

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                    • #11
                      1IP = 1 Node. Number of processors or cores doesn't matter .
                      www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                      • #12
                        thanks for that:

                        excellent news.
                        Now all I need is a transputer array and I'm set.

                        quick renders, and nothing to eat.

                        Raj

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                        • #13
                          You just need to set up a license server and put both licenses on one dongle. Then you can use 20 nodes.
                          "Why can't I build a dirigible with my mind?"

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