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Compositing multiple pflow passes. Help needed.

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  • Compositing multiple pflow passes. Help needed.

    I'm using rpmanager to render out a masterplan model.

    I want the following passes; one for the landscape and a few for the trees(pflow trees seperated into different passes to avoid exceeding memory limits).

    Scene materials :- Most materials have soft glossy reflections, and dirtmaps in the diffuse channel.

    For the tree-passes :-
    I've changed the materials for the scene objects to RPMaterials, and have applied vrayoverride materials to the ground objects so that the trees can cast shadows.

    The best result I have managed so far was with the following settings in the vrayOverride (x = ticked):-
    Generate GI x
    Receive GI x
    Generate Caustics x
    Receive caustics x
    Matte Surface x
    Shadows x
    Affect Alpha x
    Alpha Contribution -1
    Reflection amount 0
    Refraction amount 0
    Gi Amount 0
    No GI on other mattes x

    Are these they right settings for getting a decent matt pass?

    Switching on reflection/refrection/GI (setting to 1) causes strange artefacts that don't composite well.

    I know the vray dirt material won't look right as for the land-pass there are no trees for the dirt-pass to work with... I think I'll try adding a low-res non-visible mesh to fake the dirt-ness that the tree's should add.

    Any suggestions as to how I should be setting up my passes? I'm pretty new to comping in multiple elements in post.
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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