I have this exterior scene that, with added landscaping, is taking ages to generate the light cache. I've tried the foliage as both normal and as vray proxies and it's the same deal. RAM usage shoots up, and it sits on Building Light Cache. Should I be using brute force as secondary in this case?
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Light cache inappropriate in poly-heavy scenes?
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If you are using the light cache only for secondary bounces, you could try brute force as well and see how it compares. Other than that, you could try to increase the dynamic memory limit option in the system rollout and see if it helps.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostIf you are using the light cache only for secondary bounces, you could try brute force as well and see how it compares. Other than that, you could try to increase the dynamic memory limit option in the system rollout and see if it helps.
Best regards,
VladoI turned off the foliage layers and it was fast as hell, i'll try to narrow it down.
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Wow, it's not the foliage at all - it's some other object somewhere. I seperated the general landscaping layer up into foliage and "stuff". With just foliage it's fine, but with stuff on, the light cache stalls. In fact it's going very fast considering all the foliage. I shall continue the investigation!
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I isolated it to a single object. That object was using an architectural material. Unfortunately I couldn't replicate the stall in a fresh scene by merging/xref'ing in that object alone. As soon as I changed that material assignment everything was good!
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Makes me think it would be good if vray flagged up a warning if certain "incompatible" materials are found in the scene.Patrick Macdonald
Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/
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materials
I think if you read your vray box it does tell you when you have an incapables material. If you convert your scene to a v-ray materials scene would that satisfy all the material issues?Bobby Parker
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