I am rendering an animation and therefore - for simplicity - I need to be able to render the glass in scene.
I am using a nice panoramic sky bitmap in my environment slot. When I render without the glass, the environment looks correct. When I unhide the glass and render, the environment looks far too dark.
I am sure this is a simple thing that I am missing, but I have really started to confuse myself with not knowing what needs to be checked.
Any tips?
I am using a nice panoramic sky bitmap in my environment slot. When I render without the glass, the environment looks correct. When I unhide the glass and render, the environment looks far too dark.
I am sure this is a simple thing that I am missing, but I have really started to confuse myself with not knowing what needs to be checked.
Any tips?
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