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Z-Depth fixed to Phisical camera target

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  • Z-Depth fixed to Phisical camera target

    Ok, Clearly I'm playing with things that I have little expierience of!
    Is there a way of outputing the Vray Z depth render element so that the values are fixed to the physical camera target? I plan on doing some DOF in post and my camera is moving around with the focal point being the camera target.
    Thanks
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