hi!
sorry for being outrageously close to crossposting here. i realize there are numerous threads on pflow and motionblur, but i just couldn't find any straight answers to whether the issues regarding pflow/mblur has been solved in SP2? (i'm not even sure i'm having 'issues', or if the behaviour is expected...)
as far as i understand i need to keep all geometry in the scene at all times, and no changing mesh topology. i'm no pflow expert and haven't even used mblur before, but i've tried my best to keep particles from spawning/dying, but i'm still getting the results below:
what i'm trying to render:
what i get:
...and the pflow:
...i sort of see what is going on here, looks i need more mblur sampling or something, but i have no idea how to go about it - any ideas?
sorry for being outrageously close to crossposting here. i realize there are numerous threads on pflow and motionblur, but i just couldn't find any straight answers to whether the issues regarding pflow/mblur has been solved in SP2? (i'm not even sure i'm having 'issues', or if the behaviour is expected...)
as far as i understand i need to keep all geometry in the scene at all times, and no changing mesh topology. i'm no pflow expert and haven't even used mblur before, but i've tried my best to keep particles from spawning/dying, but i'm still getting the results below:
what i'm trying to render:
what i get:
...and the pflow:
...i sort of see what is going on here, looks i need more mblur sampling or something, but i have no idea how to go about it - any ideas?
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