Hi All,
I have some question on Reinhard color mapping.
1.
I've been digging the posts about this, and please let me know if I am correct to think like this: Multiplier will brighten / darken the overall image while Burn value will prevent blown-out (overbright) image by shifting it toward exponential.
Image 1: Mult:1 Burn:1 Gamma:2.2
Image 2: Mult:1 Burn:0.5 Gamma 2.2
Image 3: Mult: 0.5 Burn:1 Gamma: 2.2
Which one should I lower down when my image is too bright? Mult. or Burn value?
I noticed my image is lack of contrast.


2. I understand, Burn value 1.0 means Linear and 0.0 means Exponential. Can I put Burn value >1.0, like 1.5? What does it means?
Btw, I am working in LWF, and my white is actually 0/0/64.
The light is VRaySun
VRaySky is on Max Environment, VRay GI Environment and VRay Reflection Refraction Environment.
I have some question on Reinhard color mapping.
1.
I've been digging the posts about this, and please let me know if I am correct to think like this: Multiplier will brighten / darken the overall image while Burn value will prevent blown-out (overbright) image by shifting it toward exponential.
Image 1: Mult:1 Burn:1 Gamma:2.2
Image 2: Mult:1 Burn:0.5 Gamma 2.2
Image 3: Mult: 0.5 Burn:1 Gamma: 2.2
Which one should I lower down when my image is too bright? Mult. or Burn value?
I noticed my image is lack of contrast.



2. I understand, Burn value 1.0 means Linear and 0.0 means Exponential. Can I put Burn value >1.0, like 1.5? What does it means?
Btw, I am working in LWF, and my white is actually 0/0/64.
The light is VRaySun
VRaySky is on Max Environment, VRay GI Environment and VRay Reflection Refraction Environment.
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