However, a more straightforward (elegant?) way to create a GI animation is certainly on my wishlist.
Like with scanline (or any non-GI engine), we had to wrestle with lighting. I might think.. "I want to put a blue light over hear to create a certain mood in this image", but I just couldn't put a blue light "over there". I had to wrestle with the render engine to try to get that blue light to behave like a blue light. Usually ending up with several lights in the scene to mimic what just one blue light source would naturally do in the real world, and it still might not look that realistic.
But now with Vray.. I can put a blue light over there and it more or less behaves like a blue light and illumintes my scene as a blue light would (ok.. maybe not automatically with caustics and more advanced lighting effects, but mostly behaves like a light). So Vray allows me to be more of an artist and focus on why I want a blue light over there rather than fighting all the technical issues of trying to get it to illuminate like a blue light would.
But we never had to worry much about frame to frame inconsistancies with lighting in a non-gi engine when rendering an animation. Now we (collectivly all of us) are wanting to once again do animations, using all the wonderful tools of vray, but with things moving all over the place without having to "worry" about the technical aspects of getting it rendered or the rendertime being too long.
Of course rendertime is ALWAYS the issue.. or all engines would probably be on the Maxwell bandwagon.. just be prepared to get out your calenders when it comes to rendertime, and that's even if you had a 1000+ computer renderfarm.
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