I have no experience with rendering animations, and the info that i've found on the forum is confusing me.
I understand the concept of rendering every nth frame in a slow moving architectural fly-through, but i'm not sure how this works when rendering on a farm.
What would be the procedure? As far as i understand this should be done on a single machine, but what's the point then? Can i set it up somehow so that each machine renders a 10 frame segment (lets say every 5th frame) and then somehow merge the irradiance maps?
Can i do this through the backburner, for instance using the client to send different 50 frame segments to each node and telling them to save their irradiance maps to a local folder (or just renaming them)?
I understand the concept of rendering every nth frame in a slow moving architectural fly-through, but i'm not sure how this works when rendering on a farm.
What would be the procedure? As far as i understand this should be done on a single machine, but what's the point then? Can i set it up somehow so that each machine renders a 10 frame segment (lets say every 5th frame) and then somehow merge the irradiance maps?
Can i do this through the backburner, for instance using the client to send different 50 frame segments to each node and telling them to save their irradiance maps to a local folder (or just renaming them)?
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