Hello there,
We have a project where we would need to render 60s (1500frames) of a simple 360° rotation.
See image attached, (sorry for jpg compression) which is just a Work In Progress but the whole scene will be static and more detailled, but same zoom distance.
My concern is small object flickering (like we often have in vray little objects appearing on some frames and disappearing on others... very annoying...)
What is the best rendering method (primary bounces and secondary bounces) for this kind of project (1920x1440 pixels) ? what settings ?
I would go for IRMap in medium 80/60 in primary and maybe LC (2000 samples, world, sample size 1m) in secondary in flythrough mode to generate a big LC file ?
I could also use brute force as secondary.... ?
Our renderfarm is made of 4Gb RAM machine.
So i would like to be sure i get no object flickering at all and for a good speed compromise.
Any help ?
Thank you very much.
SMaX
We have a project where we would need to render 60s (1500frames) of a simple 360° rotation.
See image attached, (sorry for jpg compression) which is just a Work In Progress but the whole scene will be static and more detailled, but same zoom distance.
My concern is small object flickering (like we often have in vray little objects appearing on some frames and disappearing on others... very annoying...)
What is the best rendering method (primary bounces and secondary bounces) for this kind of project (1920x1440 pixels) ? what settings ?
I would go for IRMap in medium 80/60 in primary and maybe LC (2000 samples, world, sample size 1m) in secondary in flythrough mode to generate a big LC file ?
I could also use brute force as secondary.... ?
Our renderfarm is made of 4Gb RAM machine.
So i would like to be sure i get no object flickering at all and for a good speed compromise.
Any help ?
Thank you very much.
SMaX
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