As I outlined in this thread:
http://www.chaosgroup.com/forums/vbu...ad.php?t=43083
There are three possible places to implement the mesh light UI; which one do you prefer?
Some random thoughts:
- A material or a modifier can be applied to many objects at once;
- Scenes already set up with VRayLightMtl can be easily converted to use direct lighting, if the options are there;
- VRayLight already has specialized UI for lights (e.g. light portal, cast shadows, visible in reflections etc) and a material is probably not the right place for such controls;
- VRayLights can be managed by other light-related tools (render hidden lights, turn lights on and off) while materials and modifiers probably not;
Best regards,
Vlado
http://www.chaosgroup.com/forums/vbu...ad.php?t=43083
There are three possible places to implement the mesh light UI; which one do you prefer?
Some random thoughts:
- A material or a modifier can be applied to many objects at once;
- Scenes already set up with VRayLightMtl can be easily converted to use direct lighting, if the options are there;
- VRayLight already has specialized UI for lights (e.g. light portal, cast shadows, visible in reflections etc) and a material is probably not the right place for such controls;
- VRayLights can be managed by other light-related tools (render hidden lights, turn lights on and off) while materials and modifiers probably not;
Best regards,
Vlado
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