I have finally taken steps and begun to look into using LWF, I realise that this is old ground and well documented by many people. My main confusion arose around the differences between the Max and Vray frame buffers and saving out images when using this workflow. So I have outlined below my initial understanding of the BASIC process.
1. In Max preferences:
- enable Gamma/LUT Correction
- set Gamma to 2.2
- select ‘Affect colour selector’ and ‘affect Material editor’
2.When opening bitmaps, change gamma to 2.2 in the gamma override box (or use colour correct plugin)
3. Rendering with Max frame buffer (MFB):
- Your render will be gamma corrected in your MFB.
- However if you save as tga/tif/jpg etc, the gamma will not be burned into the image, you will have to adjust the gamma in photoshop using the inverse gamma setting (0.4545)
- Alternatively save as EXR file, this will carry through the gamma correction in linear space
4. Rendering with Vray Frame buffer (VFB):
- Your render will appear dark, click on the ‘display colours in sRGB space’ in the VFB. This will preview the gamma correction - if you save as tga/tif/jpg etc, the gamma will not be burned into the image, you will have to adjust the gamma in photoshop using the inverse gamma setting (0.4545)
- Alternatively save as EXR file, this will carry through the gamma correction in linear space, no adjustment needed in photoshop.
- Alternatively if you want to burn the gamma into the image, go to Vray Colour mapping, leave type to Linear multiply and set gamma to 2.2. Now in VFB, you don’t need to use the sRGB preview button, your render should appear correct and when you save as tga/tif/jpg the gamma is burned in and no photoshop adjustment is necessary. (Note, don’t save as EXR if using colour mapping gamma as end image will have double gamma applied.)
If I am INCORRECT in my understading, feel free to correct me!!
I hope to try and roll out this workflow on future commercial projects.
1. In Max preferences:
- enable Gamma/LUT Correction
- set Gamma to 2.2
- select ‘Affect colour selector’ and ‘affect Material editor’
2.When opening bitmaps, change gamma to 2.2 in the gamma override box (or use colour correct plugin)
3. Rendering with Max frame buffer (MFB):
- Your render will be gamma corrected in your MFB.
- However if you save as tga/tif/jpg etc, the gamma will not be burned into the image, you will have to adjust the gamma in photoshop using the inverse gamma setting (0.4545)
- Alternatively save as EXR file, this will carry through the gamma correction in linear space
4. Rendering with Vray Frame buffer (VFB):
- Your render will appear dark, click on the ‘display colours in sRGB space’ in the VFB. This will preview the gamma correction - if you save as tga/tif/jpg etc, the gamma will not be burned into the image, you will have to adjust the gamma in photoshop using the inverse gamma setting (0.4545)
- Alternatively save as EXR file, this will carry through the gamma correction in linear space, no adjustment needed in photoshop.
- Alternatively if you want to burn the gamma into the image, go to Vray Colour mapping, leave type to Linear multiply and set gamma to 2.2. Now in VFB, you don’t need to use the sRGB preview button, your render should appear correct and when you save as tga/tif/jpg the gamma is burned in and no photoshop adjustment is necessary. (Note, don’t save as EXR if using colour mapping gamma as end image will have double gamma applied.)
If I am INCORRECT in my understading, feel free to correct me!!
I hope to try and roll out this workflow on future commercial projects.
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