From what I have read so far, I thought that 50% gray would use 128 in the color picker for linear work flow, and I thought that this would correspond to 0.5 0.5 0.5 float. Now I just read an old thread from CGarchitect, where it is explained that 49 gray would represent 50% gray (because of the gamma curve).
http://www.cgarchitect.com/vb/18876-...mma-space.html
I assume this is correct, but I don't fully understand. I thought that in a linear color system, 50% gray would be numerically in the middle between "black" and "white".
Also, what would be the correct way to make 50% gray using VRayColor. Would it be 0.5R, 0.5G, 0.5B, 1.0Mult Float, or something else?
I am trying to get started using LWF, and I always like to do my initial lighting using a 50% gray override material. This way I know that the model is properly lit, before I start creating materials.
Thanks for the help!
Tim
http://www.cgarchitect.com/vb/18876-...mma-space.html
I assume this is correct, but I don't fully understand. I thought that in a linear color system, 50% gray would be numerically in the middle between "black" and "white".
Also, what would be the correct way to make 50% gray using VRayColor. Would it be 0.5R, 0.5G, 0.5B, 1.0Mult Float, or something else?
I am trying to get started using LWF, and I always like to do my initial lighting using a 50% gray override material. This way I know that the model is properly lit, before I start creating materials.
Thanks for the help!
Tim
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