I don't know what the rendertime differences are, but i've had far greater success so far using Bruteforce for secondary rays vs. Lightcache. With LC I have to bump the samples up to 2000 to get anything near useable, but with BF I only need around 16 samples and 8 bounces to get a clean result. I don't know how BF behaves in other situations (for example, LC emits light from vraylight materials but BF doesn't) but so far its proving more reliable than LC.
Settings: http://dukecg.net/BFvsLC_settings.jpg
Settings: http://dukecg.net/BFvsLC_settings.jpg
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