Hi all - happy holidays.
I'm trying to work out a basic material I can use for studio coves/walls/floors etc. A nice basic semi-gloss white material, but one I can adjust the glossiness on is good. I've made it a number of different ways, and I like the Vray material route, but I'm finding it can be just too slow and/or noisy when I get into a semi-gloss range (like glossines between .5-.75)
I can kill the reflections and just use highlights to make it faster, but then it gives unrealistic looking results. Interpolation is causing me some issues as well.
Anyone have any tips on how to better build or optimize a material like that to speed up rendering?
Thanks
b
I'm trying to work out a basic material I can use for studio coves/walls/floors etc. A nice basic semi-gloss white material, but one I can adjust the glossiness on is good. I've made it a number of different ways, and I like the Vray material route, but I'm finding it can be just too slow and/or noisy when I get into a semi-gloss range (like glossines between .5-.75)
I can kill the reflections and just use highlights to make it faster, but then it gives unrealistic looking results. Interpolation is causing me some issues as well.
Anyone have any tips on how to better build or optimize a material like that to speed up rendering?
Thanks
b
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