After using Onyx trees as proxies for several years, I just started having problems when converting them to a vray proxy. Now, nearly every tree I proxy is missing half of the polygons so it renders with holes. I searched the forum, found others with the same problem but didn't find a definite solution. Colapsing them to an editable mesh prior to proxy didn't solve anything. The original Onyx tree imported as a 3DS renders fine, just the proxy has the problems. Ideas?
Thanks, Craig
Thanks, Craig
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