I'm working on a rather large scene (3 floors of a hospital lobby, xrefs, lots of proxies) and was having trouble getting consistent render times. What was happening was that different machines on the farm were getting wildly different times and amazingly the faster machines were actually rendering slower. For example, my dual quad xeons at 2.5ghz were rendering the frame in ~2:30 (min:sec) and the quad 9550 @ 2.83ghz was doing it in about 1 min. All machines were well under their available ram and were at 95-100% on the cpus.
After a LOT of troubleshooting, I boiled it down to the face/level coefficient and was able to even everything out by dropping it to ".5" rather than 1. The dual xeon went down to about 45seconds and the quad 9550 stayed about the same. I'm not sure if this is actually the problem or just solves the problem caused by something else but it works.
So is this normal that two machines would interact with the face/level coef. differently? I would have assumed that as long as the available memory was OK that they would behave the same but this doesn't seem to be the case. Also, other than trial and error, is there any way that I can start to determine an optimal (or even non detrimental) setting for the face/level value.
Using Max9x64/vray 1.5sp2
After a LOT of troubleshooting, I boiled it down to the face/level coefficient and was able to even everything out by dropping it to ".5" rather than 1. The dual xeon went down to about 45seconds and the quad 9550 stayed about the same. I'm not sure if this is actually the problem or just solves the problem caused by something else but it works.
So is this normal that two machines would interact with the face/level coef. differently? I would have assumed that as long as the available memory was OK that they would behave the same but this doesn't seem to be the case. Also, other than trial and error, is there any way that I can start to determine an optimal (or even non detrimental) setting for the face/level value.
Using Max9x64/vray 1.5sp2
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