I couldn't think of a way to do this, nor could I think of a descriptive title.
I have a bunch of different objects who's geometry is too messy to efficiently create a UVunwrap.
They need to look like they are milky white plastic which is being lit from behind. One thing that sells that is to either have the edges darker or lighter.
For some, it's easy. Just create a mask in photoshop for your plane. For others that bend in multiple directions it's not so easy. I'd really like one shader that can be used for generally any shape. I'm just drawing a blank on how to build it.
I thought it could be something simple like just a simple light shader, since it's back lit, putting a map/series of maps in the map channel there which would tell it the color. Only..I don't know which maps to put.
any help in the right direction?
I have a bunch of different objects who's geometry is too messy to efficiently create a UVunwrap.
They need to look like they are milky white plastic which is being lit from behind. One thing that sells that is to either have the edges darker or lighter.
For some, it's easy. Just create a mask in photoshop for your plane. For others that bend in multiple directions it's not so easy. I'd really like one shader that can be used for generally any shape. I'm just drawing a blank on how to build it.
I thought it could be something simple like just a simple light shader, since it's back lit, putting a map/series of maps in the map channel there which would tell it the color. Only..I don't know which maps to put.
any help in the right direction?
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