Hi Guys,
Its been a while since I have done any animation in vray. I mainly do stills, so I was wondering if I could run through what I think needs to be done and people could advise if this is correct. I have read the spot3d vray tutorials on walkthrough animations.
The scene is an interior scene with no moving objects. Only the camera moves. Final frame size is 1920x1080.
My process:
Resolution to 1920x1080:
1. Set both first and secondary bounces to lightcache.
2. Lightcache to flythrough mode.
3. Render lightcache and save it.
Resolution to 960 x 540 (half res):
4. Set first bounce to Irradiance map
5. Add to incremental mode and save irr map.
6. Max set to every nth frame.
7. Set lightcache to load from file saved out.
8. Render irrmap
9. When finished, render final animation using saved irr map and lightcache file.
If I have a lot of glossies am I right in thinking I should have "use lightcache for glossy rays" on, and then when rendering the final frames to turn off the secondary bounce (lightcache) ?
I am trying to render out the irrmap using DR...is this possible as I can do the first frame, then I seem to have problems with 2 of my render nodes not joining in the rest of the calculation ??
Any help is greatly appreciated.
Its been a while since I have done any animation in vray. I mainly do stills, so I was wondering if I could run through what I think needs to be done and people could advise if this is correct. I have read the spot3d vray tutorials on walkthrough animations.
The scene is an interior scene with no moving objects. Only the camera moves. Final frame size is 1920x1080.
My process:
Resolution to 1920x1080:
1. Set both first and secondary bounces to lightcache.
2. Lightcache to flythrough mode.
3. Render lightcache and save it.
Resolution to 960 x 540 (half res):
4. Set first bounce to Irradiance map
5. Add to incremental mode and save irr map.
6. Max set to every nth frame.
7. Set lightcache to load from file saved out.
8. Render irrmap
9. When finished, render final animation using saved irr map and lightcache file.
If I have a lot of glossies am I right in thinking I should have "use lightcache for glossy rays" on, and then when rendering the final frames to turn off the secondary bounce (lightcache) ?
I am trying to render out the irrmap using DR...is this possible as I can do the first frame, then I seem to have problems with 2 of my render nodes not joining in the rest of the calculation ??
Any help is greatly appreciated.
Comment