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can this bump be done with a procedural

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  • can this bump be done with a procedural

    Side of building is granite like tiling and I would like to use a map for the bump/disp on the wall (pink area) so as I dont have to make it up of individual tiles.
    I seem to have drawn a blank on how to achieve this with a procedural,
    would appreciate any assistance/info,
    Thanks,
    Tom
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    Accept that some days you are the pigeon, and some days you are the statue.

  • #2
    You could divide the wall vertically (using the slice tool) to define each row of tiles and then use a multi-subbject material to give each row its own procedural tile material.

    Thats the only way I can think of doing it I'm afraid.

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    • #3
      why not just make a map in PS ?

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      • #4
        Just quickslice up the surface in edit poly mode then inset each poly and extrude. Not that difficult and will give you a much better result and quicker render times.
        Check out my models on 3dOcean

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        • #5
          @steff, I would normally do it that way but this building is freakin big and itsa lot of slicing (v tight deadline), thought it could be doen by either the tiles map or a checker in teh bump/disp, ended up bringing the dwg into illustrator and then into Photoshop for bump map, works fine just though it could be done easily as a proc.
          Cheers,
          Tom
          Accept that some days you are the pigeon, and some days you are the statue.

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          • #6
            Looks pretty complex and unique pattern to me unless I'm misreading the picture, it should match the windows locations and such which is practically impossible with procedural texture.

            For more simple tiling you could take a look at my tile map, it has all the common patterns: http://www.ylilammi.com/BerconMaps.shtml
            http://www.ylilammi.com/

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