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MAX 2010. How does new viewport affect the "coming soon VRay RT"?
Honestly, I dont really see any benefit of this viewport: these are the same effects generated by video card as in mudbox 2009, while they make a pretty viewport picture, I cant see how depth of field or realtime occlusion will be useful in rendering (actual frames). Unless dof is tied to lets say mental ray's lens shaders, or occlusion to mental rays occlusion shader there is little point to these effects and to me they seem only toish.
Max design seems the way foreward. Will you guys be upgrading/purchasing straight away, or do you wait for a service pack/patches and error feedback before committing youselves ??
Unless you ONLY do archviz I choose Max Plain and NOT design. Even though they are the same and there is all this "hype", I can't help but think in the back of my mind, somewhere, somehow it's gonna come back and bite you in the ***
I mean what was the point of that "split" exactly? I reckon a split is bad news for future versions especially if you don't JUST do arhviz.
The new modeling tools could be interesting, and addition to PFlow is definitely welcome. The whole sound thing is kinda useless though.
The most interesting part of the announcement for me was:
I still have no idea which to go with though...
Oh and about the original question, "will the new viewport replace VrayRT?" .... No! Absolutely not.
the new viewport uses some graphical tricks to make the scene look prettier, but VRayRT actually calculates the GI properly on the fly.
the Viewport Rendering is discussed in terms of a real use, albeit a bit in the future but also now as well now. It seems that Mental Mill Shaders are the future of Max and the Viewport Supporting them in real time is a step towards a Rosetta stone of Shaders. (Bob's comments, not Ken's....)
With the blending of real time with Mental ray (now owned by Nvidia...) you can see the direction Max is taking.
But if anyone has kept up on the forums you realize that Vlado is taking a different direction based wisely on his market. For those of focused on games this announcement from Autodesk means we can stick with Max and not be forced to move to Maya or XSI.
Two heads are better than one ...
....but some head is better than none.....
mental mill has a back-end API that would allow the same shaders to be used for other render engines too, provided there is a translation plugin. We are looking into this option.
mental mill has a back-end API that would allow the same shaders to be used for other render engines too, provided there is a translation plugin. We are looking into this option.
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