So I've been working with images with many instances lately, and trying to find workarounds to some of the limits of scattering/Pflow distributing VrayProxies. What I came to realize is that I'm not even sure why I am using VrayProxies - I'm just button-monkeying based on threads I've seen
Further reading has still left me a bit unclear. Is the only point of using VrayProxies to lower RAM usage when the files crap out? Is it faster/better in any other way?
If not then using straight instances of my objects would seem to be a lot simpler.
Could anyone clarify this for me?
Thanks in advance.
b
Further reading has still left me a bit unclear. Is the only point of using VrayProxies to lower RAM usage when the files crap out? Is it faster/better in any other way?
If not then using straight instances of my objects would seem to be a lot simpler.
Could anyone clarify this for me?
Thanks in advance.
b
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