The attached image shows a test render I made over the weekend of a scene I'm developing to test the limits of our resources here in the office. With the exception of the landscape, the scene is entirely instanced proxies so far.
My first crack at rendering the image below took a horrifying 1.5 days using IRR/LC on World Units and Dynamic Memory Forced. I later learned from some posts here in the forums that those were bad things to do on large projects like this, so leaving LC on Screen and Memory on Auto got things down to under 3 hours, however I'd like to do much better then that. I've recently switched over to IRR/DMC and seem to be getting a tad faster, but with more noise.
At any rate, I was hoping someone could shed some light on which GI combination might be most efficient for a project like this. I appreciate your time
Using:
WindowsXP64 SP2/ 3dsMax Design 2009 SP1 / Vray 1.5 SP2 / 3.2Ghz QuadCore / 4Gig Mem
My first crack at rendering the image below took a horrifying 1.5 days using IRR/LC on World Units and Dynamic Memory Forced. I later learned from some posts here in the forums that those were bad things to do on large projects like this, so leaving LC on Screen and Memory on Auto got things down to under 3 hours, however I'd like to do much better then that. I've recently switched over to IRR/DMC and seem to be getting a tad faster, but with more noise.
At any rate, I was hoping someone could shed some light on which GI combination might be most efficient for a project like this. I appreciate your time
Using:
WindowsXP64 SP2/ 3dsMax Design 2009 SP1 / Vray 1.5 SP2 / 3.2Ghz QuadCore / 4Gig Mem
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