I have been playing around for some time now and I am not sure I'm on the right track. The goal is to do a camera mapping of a background image onto a ground plane so that I can place objects on it and pick up reflections and cast shadows.
I have the map projections worked out (camera map per pixel map, camera map modifier on the object), but what is the right way to set up the material for my ground plane? Should I be using the projection image map in a Vray Light Mtl? This gives me a sort of 'zero' illumination so it matches the brightness of my shot, but it doesn't catch any shadows so things in contact look a little overly bright.
If I put it in the diffuse slot of a regular mat I can get shadows, but then it gets double lit, or under lit in some areas, and doesn't look right either. What is the correct or typical way to do this?
Thanks in advance.
b
I have the map projections worked out (camera map per pixel map, camera map modifier on the object), but what is the right way to set up the material for my ground plane? Should I be using the projection image map in a Vray Light Mtl? This gives me a sort of 'zero' illumination so it matches the brightness of my shot, but it doesn't catch any shadows so things in contact look a little overly bright.
If I put it in the diffuse slot of a regular mat I can get shadows, but then it gets double lit, or under lit in some areas, and doesn't look right either. What is the correct or typical way to do this?
Thanks in advance.
b
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