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  • VRayScatter discussion

    There are no pretty pictures here yet, just some observations - i'll add more as I come across them:

    (*) Using a texture (for example applying your site photo) can almost double the rendertime.
    (*) Using VRayScatterTexture to apply random tints can add approximately 20% to your rendertime.
    (*) Disabling reflection on leaves in this test case reduced rendertime from 3:30 to 0:54! Leaving reflection on but capping the depth to 1 gave a rendertime of 1:46.
    (*) Poly count doesn't seem to be everything! I just went through and halved the counts of all my scattered plants (theres 5 in the scene) and it make a ~5 second average difference to the rendertime (1:24 to 1:17). Interesting.
    Last edited by duke2; 28-02-2009, 10:08 PM.

  • #2
    Originally posted by duke2 View Post
    (*) Using a texture (for example applying your site photo) can almost double the rendertime
    Could you explain this point a bit more please. Are you applying this texture to your terrain as in ground? If so what has that to do with vrayscatter? Doesn't it do the same if you don't have any vrayscatter elements?
    Kind Regards,
    Morne

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    • #3
      Originally posted by DVP3D View Post
      ...If so what has that to do with vrayscatter? ...
      You CAN mix the color of the underlying base object onto your instances in combination with or without the random color of the VRayScatter color variation map.

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      • #4
        Originally posted by trick View Post
        You CAN mix the color of the underlying base object onto your instances in combination with or without the random color of the VRayScatter color variation map.
        What trick said. You can tell it to "use obj. color" (tickbox in VRayScatterTexture).

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        • #5
          Just a heads up - the build of VRS2 for VRay SP3 (final) will be available if not Monday, then some time next week.

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          • #6
            maybe ive been messaging the wrong person for the longest time to warm about the fatal error in scatter and vray sp3

            ---------------------------------------------------
            MSN addresses are not for newbies or warez users to contact the pros and bug them with
            stupid questions the forum can answer.

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            • #7
              Maybe you have! That is the error I get too, we have to wait for Monday!

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