Announcement

Collapse
No announcement yet.

sp3 vector displacement

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    This is my try with vector displacement. What do you think?



    higher resolution

    Comment


    • #32
      yes! the heck, how did you do it?
      Marc Lorenz
      ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
      www.marclorenz.com
      www.facebook.com/marclorenzvisualization

      Comment


      • #33
        Originally posted by RErender View Post
        afaik that image is showing volume fog not vector displacement

        The way it reads I think it is vector dis, the Environment fog is just above it.
        Simon Askham - http://www.supercreative3d.com Rendering with Threadripper 2990WX Asus Prime X399 36GB DDR4

        Comment


        • #34
          Originally posted by Mnietek2707 View Post
          This is my try with vector displacement. What do you think?



          higher resolution

          Love it can you show us the map?
          Simon Askham - http://www.supercreative3d.com Rendering with Threadripper 2990WX Asus Prime X399 36GB DDR4

          Comment


          • #35
            Originally posted by ^Lele^ View Post
            Grass would look like a blue and black noise, with VERY slight R/G overlayed noise to bend the strands around.
            Try with different mix amounts, and you'll see.
            As Lele said. There is 3 displacement maps - for R, G and B mixed together. All of them is based on the same noise map.

            By the way - switch "Use object mtl" is not working when Vector Displacement is used. Is this normal behaviour? Vlado?

            Sorry for my English...

            Comment


            • #36
              Originally posted by Mnietek2707 View Post
              By the way - switch "Use object mtl" is not working when Vector Displacement is used. Is this normal behaviour? Vlado?
              Yes, it's normal. The 3ds Max materials do not support color displacement maps - they just return a single number.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #37
                Originally posted by Mnietek2707 View Post
                As Lele said. There is 3 displacement maps - for R, G and B mixed together. All of them is based on the same noise map.
                Procedural or bitmap? Mind posting the map? looks useful.

                Comment


                • #38
                  Procedural max noise map.
                  I'll post max file later

                  Comment


                  • #39
                    made these with a gradient ramp the other day
                    Attached Files
                    Eric Boer
                    Dev

                    Comment


                    • #40
                      OK - here is max 9 file.
                      This is my small contribution to this very usefull forum

                      Comment


                      • #41
                        Originally posted by Mnietek2707 View Post
                        OK - here is max 9 file.
                        This is my small contribution to this very usefull forum
                        Oooh excelente!
                        Very clever setup.
                        Thanks a lot

                        Comment


                        • #42
                          Originally posted by Shimakaze View Post
                          Oooh excelente!
                          Very clever setup.
                          Thanks a lot
                          i agree very clever, i actually dont have a clue what u've done here lol :s
                          Tarik

                          Comment


                          • #43
                            waves

                            How are waves created? An ifl of exrs off a surface created with Glu or Realflow?

                            Comment


                            • #44
                              Originally posted by tarik2d View Post
                              i agree very clever, i actually dont have a clue what u've done here lol :s
                              me neither, will just save the map for future use !

                              Comment


                              • #45
                                Originally posted by Mnietek2707 View Post
                                As Lele said. There is 3 displacement maps - for R, G and B mixed together. All of them is based on the same noise map.

                                By the way - switch "Use object mtl" is not working when Vector Displacement is used. Is this normal behaviour? Vlado?

                                Sorry for my English...
                                So you could take any old b/w displacement map into photoshop, fill the red and green channels with black and you would end up with the vector displacement equivilent of the standard displacement map. May be useful if you already have a good grass displacement map, then experiment with mixing in the red and green procedurally as Mnietek has done.
                                Ben Steinert
                                pb2ae.com

                                Comment

                                Working...
                                X