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sp3 vector displacement
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yes! the heck, how did you do it?
Marc Lorenz
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
www.marclorenz.com
www.facebook.com/marclorenzvisualization
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Originally posted by RErender View Postafaik that image is showing volume fog not vector displacement
The way it reads I think it is vector dis, the Environment fog is just above it.Simon Askham - http://www.supercreative3d.com Rendering with Threadripper 2990WX Asus Prime X399 36GB DDR4
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Originally posted by Mnietek2707 View PostSimon Askham - http://www.supercreative3d.com Rendering with Threadripper 2990WX Asus Prime X399 36GB DDR4
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Originally posted by ^Lele^ View PostGrass would look like a blue and black noise, with VERY slight R/G overlayed noise to bend the strands around.
Try with different mix amounts, and you'll see.
By the way - switch "Use object mtl" is not working when Vector Displacement is used. Is this normal behaviour? Vlado?
Sorry for my English...
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Originally posted by Mnietek2707 View PostBy the way - switch "Use object mtl" is not working when Vector Displacement is used. Is this normal behaviour? Vlado?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by Mnietek2707 View PostAs Lele said. There is 3 displacement maps - for R, G and B mixed together. All of them is based on the same noise map.
By the way - switch "Use object mtl" is not working when Vector Displacement is used. Is this normal behaviour? Vlado?
Sorry for my English...Ben Steinert
pb2ae.com
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