When we use vrayproxies with particle flow, vray proxy looses its memory advantage?
I searched this on the forum and read couple of threads. In some of them it is written that proxies loose their memory advantage because particle flow makes them like a one mesh. In other thread it is said that vray proxy still behaves like proxy and does not loose the memory-handling feature. So I felt confused.
Which is true?
I create a particle system to scatter some vrayproxies. (about 7-10 different geometry)
I use the shape instance operator to scatter child objects (proxies) linked to a parent dummy.
My scene gets too slow even in viewports. I still didnt render anything because havent got result I wanted.
Please explain me about the memory-particle-proxy relation and memory effects on render and viewport.
Thanks
I searched this on the forum and read couple of threads. In some of them it is written that proxies loose their memory advantage because particle flow makes them like a one mesh. In other thread it is said that vray proxy still behaves like proxy and does not loose the memory-handling feature. So I felt confused.
Which is true?
I create a particle system to scatter some vrayproxies. (about 7-10 different geometry)
I use the shape instance operator to scatter child objects (proxies) linked to a parent dummy.
My scene gets too slow even in viewports. I still didnt render anything because havent got result I wanted.
Please explain me about the memory-particle-proxy relation and memory effects on render and viewport.
Thanks
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