Is that possible? Some elements would probably hard to render without rendering it all, but some would be really helpful to be able to render out quickly, such as z-depth, alpha, multimatte etc.
Announcement
Collapse
No announcement yet.
Render elements only without render whole image?
Collapse
X
-
If I need further render elements after I have rendered my frames, I do this by globalling turning off lights, GI, maps, reflections & glossies to render elements - usually renders pretty quick thenchris
www.arc-media.co.uk
Comment
-
Originally posted by Mats_O View PostYes, these methods are pretty good workarounds that I also use, but wouldn´t it great to have the possibility to quickly generate a mask for a single object for example.My Youtube VFX Channel - http://www.youtube.com/panthon
Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420
Comment
-
Originally posted by Mats_O View PostYes, but not without rendering the scene itself, or have I missed something? (Hope so...)
Comment
-
You can always use Wirecolor; this way u don't have to plan which objects will need to be masked, u just have a mask for all and each object and decide in postproduction what you want to do with them.
Nevertheless, I would say it's better planning what you are gonna do, before hitting render. If u really need to extract some elements AFTER the render, the only way is following the advice others have given you: disable most things, like glossies, reflections, etc, and then the render will be much quicker.My Youtube VFX Channel - http://www.youtube.com/panthon
Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420
Comment
-
Originally posted by instinct View Postmind you that wirecolor is not nearly as exact as MultiMatte (beeing perfect red/gree/blue channel mattes)
Anyway, it helps to automate the creation of distinctive wirecolors to be fully usable. The greater the difference between each color, the easier it will be for you to pull a matte from them.
Sometimes it has been a lifesaver for me.My Youtube VFX Channel - http://www.youtube.com/panthon
Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420
Comment
-
http://www.scriptspot.com/3ds-max/rendermask
one of the best scripts I have for getting out quick mattes
http://www.tepavicharov.com/scripts/...sk_preview.avi
can be slow on scenes with lots of object so I usually save a new scene called blahblah_matte.max and delete any objects I dont need
Comment
-
Originally posted by pg1 View Posthttp://www.scriptspot.com/3ds-max/rendermask
one of the best scripts I have for getting out quick mattes
http://www.tepavicharov.com/scripts/...sk_preview.avi
can be slow on scenes with lots of object so I usually save a new scene called blahblah_matte.max and delete any objects I dont need
And the possibility to randomly assign wirecolors is a great feature.
I am doing a lot of design-viz and all images need some post in PS. It is not only about planning, sometimes I just need to tweak the color of a tiny detail in post, and the ability to generate a good mask is essential to me. This is hard to plan ahead since a scene might be made of 200 different objects, and the multimatte for example can make a mask for only three of them...
Comment
Comment