One of the things i struggle with the most when rendering in Max (using VRay offcourse
) is to get my maps to look sharp and crisp (even when they r close to the camera).
For example in the current image i am busy with, i created a texture for the the parking area outside the shopping complex. Very simple map, but i did thought i created it big enough (the jpeg file is 19mb) but still the map looks awfull. I can only see some of the with lines indicating the parking areas and the texture looks stretched.
Is there away (i guess there is, if i look at all the stunning pictures in this forum) how one calculate what size your texture should be?

For example in the current image i am busy with, i created a texture for the the parking area outside the shopping complex. Very simple map, but i did thought i created it big enough (the jpeg file is 19mb) but still the map looks awfull. I can only see some of the with lines indicating the parking areas and the texture looks stretched.
Is there away (i guess there is, if i look at all the stunning pictures in this forum) how one calculate what size your texture should be?
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