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Create an animation for a set of cameras?

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  • Create an animation for a set of cameras?

    Anyone know of a way to create an animation form a set of cameras like in sketchup? Thanks

    Mike
    Michael S. Munson
    Conceptual Design Studio

  • #2
    I'm sorry but I've not understood.
    nobody answered so probably I'm not alone

    please explain

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    • #3
      batch rendering?

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      • #4
        there are several plugins posted on scriptspot that do this
        some of them free some of them not free.
        I use Rpmanager http://rpmanager.com/ which we paid for but it is well worth it for the instant bug fixes that Grant (the creator) provides.

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        • #5
          Let me explain a little more - I have a scene imported from Sketchup. The client would like to use the same cameras for the max animation that was used in the sketchup animation. Those not familiar with sketchup - you create cameras and sketchup fills in the frames between each one. I would like to use these cameras in max to create my animation path - Does this make more sense? Thanks

          Mike
          Michael S. Munson
          Conceptual Design Studio

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          • #6
            I'm interested in this as well !

            And, is there a way, once you have set up the camera path (even if you do it along a spline) to control the speed of the camera movement ?

            Thanks!

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            • #7
              Well you could create a camera with the same settings and then turn on auto key...move the time slider to the desired frame and then use the align tool to move the created camera to the Sketchup camera location. Then repeat for each Sketchup camera location. As far as controlling the speed of the camera on a path...or any object on a path for that matter.....in the motion panel you have to turn on the "Constant Velocity" check box on, in order to keyframe the percentage value on a path constraint. If you don't the path constraint will use the total animation time as well as the number of vertices in the spline path as well as the vertex spacing to determine the speed.
              -----Dwayne D. Ellis-----

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              • #8
                This script will put the positions of all the cameras onto one camera, then you could spread the keys out and add a little http://www.scriptspot.com/3ds-max/camera-animator
                Eric Boer
                Dev

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                • #9
                  That sounds like a useful script. Any ideas if it works with multiple animated cameras? i.e. stringing all the cameras' positions and movements consecutively into one new camera?
                  Kind Regards,
                  Richard Birket
                  ----------------------------------->
                  http://www.blinkimage.com

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