first of all being new to this forum I have to say HELLO, hope to be welcome here and to benefit from this community;
I'm not a v-ray newbie but its not that long I switched from MR ( currently mainly working with max2009/64-design, acad, rhino (never tried v-ray for that) and some basic postpr.)
SO I'm kind of autodidact concerning vray ( with francesco's "bible" being one of my few resources which is somehow outdated a little bit concerning the new features of SP3).
I recently posted this in the open forum as I had no access to another section so some of you already might have read my post;
most of my work is architectural visualization, so in most animations i produce theres not a "lot of action" but always enough not to be able to apply any of the typical FLYTHROUGH procedures ;so I'm used to render with IrrM & LC with anim.-prepass in most cases ....
the first question I had concerned anim-prepass & >use cam-path< which I've never opted before<, this question is obsolete by now; well this one was a real rookie-thing but at least I know better now, well thats part of the learning curve I suppose;
my next question is about ambient occl. ; I'm familiar with the principles ( cause like told i worked with mr for a long time) but I'm not quite sure about the "workflow" of vray regarding AO "baking" the IRR map for animation ; as the LC-IRR map combi. depend on each other and you just need to render from the baked IRR-maps for the final "pass" in animation, will the calculation of AO be an extra "pass" or could one include it into the whole process of preparing an IRR-map precalculation ?
to ask as elementary as possible: when calculating IRR-maps for animation (anim. prepass) > do I have to opt. ambient occlusion on or off if i'd like to use it, at this point ?
thanks for any advise in advance ...
best regards nj
I'm not a v-ray newbie but its not that long I switched from MR ( currently mainly working with max2009/64-design, acad, rhino (never tried v-ray for that) and some basic postpr.)
SO I'm kind of autodidact concerning vray ( with francesco's "bible" being one of my few resources which is somehow outdated a little bit concerning the new features of SP3).
I recently posted this in the open forum as I had no access to another section so some of you already might have read my post;
most of my work is architectural visualization, so in most animations i produce theres not a "lot of action" but always enough not to be able to apply any of the typical FLYTHROUGH procedures ;so I'm used to render with IrrM & LC with anim.-prepass in most cases ....
the first question I had concerned anim-prepass & >use cam-path< which I've never opted before<, this question is obsolete by now; well this one was a real rookie-thing but at least I know better now, well thats part of the learning curve I suppose;
my next question is about ambient occl. ; I'm familiar with the principles ( cause like told i worked with mr for a long time) but I'm not quite sure about the "workflow" of vray regarding AO "baking" the IRR map for animation ; as the LC-IRR map combi. depend on each other and you just need to render from the baked IRR-maps for the final "pass" in animation, will the calculation of AO be an extra "pass" or could one include it into the whole process of preparing an IRR-map precalculation ?
to ask as elementary as possible: when calculating IRR-maps for animation (anim. prepass) > do I have to opt. ambient occlusion on or off if i'd like to use it, at this point ?
thanks for any advise in advance ...
best regards nj
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