I'm rendering an animated sequence with AO as an ExtraTex element and zdepth. My camera is looking through some glazing which is causing some problems for these passes; ie the AO and Z do not take the transparency of the glass into account.
It occured to me that it would be great if I could include/exclude objects from both these passes. Is this possible within the architecture of Vray? or am I forced to setup a seperate render with the glass objects hidden.?
It occured to me that it would be great if I could include/exclude objects from both these passes. Is this possible within the architecture of Vray? or am I forced to setup a seperate render with the glass objects hidden.?
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