I am curious about whether or not Vray has a feature for texture caching/tiling. OpenEXR supports this behavior but I do not know if Vray takes advantage of it. I have a scene with quite a few large textures for large scale rendering (film and print).
I notice there are other selections in 3ds Max 2009 for textures too. Mipmapping would be helpful as well.
I am familiar with how Renderman and mental ray handle mipmapping and texture tiling but I haven't been able to find an equivalent in Vray, can someone point me in the right direction?
Thanks!
(Vray 1.5 SP2)
I notice there are other selections in 3ds Max 2009 for textures too. Mipmapping would be helpful as well.
I am familiar with how Renderman and mental ray handle mipmapping and texture tiling but I haven't been able to find an equivalent in Vray, can someone point me in the right direction?
Thanks!
(Vray 1.5 SP2)
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