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  • Viewport Gamma?

    I tried to do a search on this, but didnt really anything. If we are working in LWF is there a way to adjust the viewport gamma to match everything esle? I attached an image to show you what i mean. Its looks really washed out in the viewport,that is actually suppose to be black. I know it really doesnt matter as long as the final render is right, but when you using references in the viewport it can start to be quite a pain trying to squint to lok at certain things.

    I have calibrated my monitors with a Spyder2express and like I said I am working in LWF and all reference images have been given a color correct. None of it seems to effect the viewport though

    Thanks so much for any help

    -B


    www.billa1.com

  • #2
    So I'm guessing either this was a very stupid question or no one knows.
    www.billa1.com

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    • #3
      I guess it can be done in "customize/preferences/gamma and lut/gamma 1.0"?
      Maybe I'm wrong because i'm not working on a LWF calibrated monitor and have not tried it... Otherwise I think it could be the "environment/global lighting/level"?

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      • #4
        I'm not really certain what you mean. You'll have to give us some more info.
        What is your monitor calibrated to? What are your settings in Max and VRay?
        What exactly is it we're looking at in that picture? Is it a texture that's wrong or is it geometry? What does it look like in renders?

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        • #5
          Originally posted by Shimakaze View Post
          I'm not really certain what you mean. You'll have to give us some more info.
          What is your monitor calibrated to? What are your settings in Max and VRay?
          What exactly is it we're looking at in that picture? Is it a texture that's wrong or is it geometry? What does it look like in renders?
          I agree -how about showing us something we might understand so we all have a common point of reference, like a room at midday, a face or whatever?

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          • #6
            Gamma isn't making much any difference to my viewport bitmaps - is it anything like a lighting setup doing it? If you're using the colour correct map then yeah that has an effect - turning on the map in the viewport at the bitmap level rather than the material level gets around this for me - are you using standard materials with 0 specular and 100% self illumination for the materials? Is there anything like a light that's washing them out?

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            • #7
              The image your looking at is an image applied to a plane in the viewport used as a reference image. I cant show the entire image because of NDA so I do apologize for that.

              I just wanted to know if anyone else had a problem with washed out reference images in the viewport.

              Thank you Jo for helping. There is no light setup in the scene. I tried turning it on at the bitmap level, but that didn't help and yeah those are just standard mats with nothing touched.
              I appreciate all the help

              -B
              www.billa1.com

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              • #8
                Ok do the following:
                Take a random picture (just use one from the net) and apply it to the object, or create a new scene to do it in.
                Then show us the result along with the original picture.
                Also, please tell us what your settings are. Specifically Max Gamma/LUT, VRay Color mapping, Any color correction filter applied and so on.
                Lastly, what color space did you calibrate your monitor into?

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