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Can one bake proxy to uv?

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  • Can one bake proxy to uv?

    I don't really have time to RND this right now, but is it possible to bake proxy lets say ambient occlusion to the uv texture?
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

  • #2
    You can only bake normal meshes for the moment, so you'll have to import the proxy as a mesh.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Originally posted by vlado View Post
      You can only bake normal meshes for the moment, so you'll have to import the proxy as a mesh.

      Best regards,
      Vlado
      and if its 16 million ?
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

      Comment


      • #4
        Well, it will be a long wait You can probably render from a few angles and stitch the result with projection mapping or something... or just calculate this in the normal way.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Originally posted by vlado View Post
          Well, it will be a long wait You can probably render from a few angles and stitch the result with projection mapping or something... or just calculate this in the normal way.

          Best regards,
          Vlado
          its much more complicated then few angles we have multiple uv tiles spread out across several uv squares. I'm not even sure that's possible to bake in side max unless you separate each uv tile on individual map channel, but that would not be possible with a 16 million poly mesh...
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

          Comment

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