Sorry if this is an old question but I could not find an answer via searching.
I'm wondering if we can take advantage of the new viewport (2010/2009) Review viewport technology while using VrayPhysicalCam exposure. Generally when using it the viewports tend to be very blown out/overexposed.
Is there a way to get the VrayCam exposure to control viewport previews the way the Mental Ray exposure can, or is it still necessary to work without camera exposure control to get a reasonable match between viewport and render?
I'd really like to see how the new viewport AO and lighting quality works.
b
I'm wondering if we can take advantage of the new viewport (2010/2009) Review viewport technology while using VrayPhysicalCam exposure. Generally when using it the viewports tend to be very blown out/overexposed.
Is there a way to get the VrayCam exposure to control viewport previews the way the Mental Ray exposure can, or is it still necessary to work without camera exposure control to get a reasonable match between viewport and render?
I'd really like to see how the new viewport AO and lighting quality works.
b
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