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DR with BruteForce primary bounce

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  • DR with BruteForce primary bounce

    I would like to DR an Exterior Shot wit BF/LC GI - but the Brute Force primary pass creates lighter/darker Buckets on the other machines.

    DR LC or prerendering LC on one machine doesn´t help

    Other combinations like IRR/LC, LC/LC work out fine so i suppose it can´t be a classsic DR networking problem.

    All paths are unc, saved gi-passes are read only...

    Matthias

  • #2
    Does it render fine on a single machine?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      yes, that´s the way to help myself right now.... irr-map for primaries doesn´t help because i loose very fine gaps between the facade facing tiles (also love the fine grain of BF).

      Render tiles via Backburner doesn´t help much because it´s much slower...

      also checked the proxies, they are also unc path

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