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stupid questions the forum can answer.
have to further test it. i'm trying to compare it to real prism photos, not sure if the spectrum distribution is correct.
yeah, the render time is right for that image. that's with full brute force GI though, and everything "on". caustics are heavy. they are either sharp/noisy or blurred altogether, i don't think i can get them smooth+sharp, as with GI (irradiance map).
It is based on the technique of having three different materials with different IOR for rgb? Looks nice in many situations, but in others, like the left part of the image, it gets a little too obvious that there are only three different IORs.
But nice to get a material that does the job of creating the sub-materials for you.
Indeed, it looks like a material encapsulation based on the technique Vlado explained a long while back for three colors.
Unfortunately i had one such tester ready a while back, but
A) I couldn't implement the full spectrum (well, 7 colors) due to my own ineptitude, and
B) scripted materials didn't work inside a VRay Blend, making them very nice a concept, but also very limited in that it wasn't possible to expand on the set of functions.
Could you manage to get around both issues, i'd be overly thankful for the addition!
Indeed, it looks like a material encapsulation based on the technique Vlado explained a long while back for three colors.
Unfortunately i had one such tester ready a while back, but
A) I couldn't implement the full spectrum (well, 7 colors) due to my own ineptitude, and
B) scripted materials didn't work inside a VRay Blend, making them very nice a concept, but also very limited in that it wasn't possible to expand on the set of functions.
Could you manage to get around both issues, i'd be overly thankful for the addition!
you're right...a scripted material won't work in a blend material...bummer...
didn't know that...but it's not crucial, for a gemstone material.
i use 3 color filters. i also tried full spectrum with 7 colors, but it gives me the same result, with longer render time.
i'm not aiming for full tweakability, but for a quick and useable gemstone material.
(still cooking with water of course...blend material)
the spectrum is quite good IMO...could use some jitter in the IOR shift maybe:
^-rendered with 3 filters (rgb), linear IOR shift, slight glossy refraction
i have this little scene i keep going back to since that dispersion vray material post...
i find it quite entertainment to play around with it..
these are some low quality raw renders:
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