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  • dispersion material test



    working on something...

    what do you think?
    Marc Lorenz
    ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
    www.marclorenz.com
    www.facebook.com/marclorenzvisualization

  • #2
    one thing pops into mind.... where can i get it

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #3
      Looks really nice. Did it take 12min for the actual attached image or is this a resize.?

      zoran

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      • #4
        have to further test it. i'm trying to compare it to real prism photos, not sure if the spectrum distribution is correct.

        yeah, the render time is right for that image. that's with full brute force GI though, and everything "on". caustics are heavy. they are either sharp/noisy or blurred altogether, i don't think i can get them smooth+sharp, as with GI (irradiance map).
        Marc Lorenz
        ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
        www.marclorenz.com
        www.facebook.com/marclorenzvisualization

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        • #5
          looks really interesting

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          • #6
            It is based on the technique of having three different materials with different IOR for rgb? Looks nice in many situations, but in others, like the left part of the image, it gets a little too obvious that there are only three different IORs.

            But nice to get a material that does the job of creating the sub-materials for you.

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            • #7
              Indeed, it looks like a material encapsulation based on the technique Vlado explained a long while back for three colors.
              Unfortunately i had one such tester ready a while back, but
              A) I couldn't implement the full spectrum (well, 7 colors) due to my own ineptitude, and
              B) scripted materials didn't work inside a VRay Blend, making them very nice a concept, but also very limited in that it wasn't possible to expand on the set of functions.
              Could you manage to get around both issues, i'd be overly thankful for the addition!
              Lele
              Trouble Stirrer in RnD @ Chaos
              ----------------------
              emanuele.lecchi@chaos.com

              Disclaimer:
              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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              • #8
                Originally posted by ^Lele^ View Post
                Indeed, it looks like a material encapsulation based on the technique Vlado explained a long while back for three colors.
                Unfortunately i had one such tester ready a while back, but
                A) I couldn't implement the full spectrum (well, 7 colors) due to my own ineptitude, and
                B) scripted materials didn't work inside a VRay Blend, making them very nice a concept, but also very limited in that it wasn't possible to expand on the set of functions.
                Could you manage to get around both issues, i'd be overly thankful for the addition!
                you're right...a scripted material won't work in a blend material...bummer...
                didn't know that...but it's not crucial, for a gemstone material.

                i use 3 color filters. i also tried full spectrum with 7 colors, but it gives me the same result, with longer render time.

                i'm not aiming for full tweakability, but for a quick and useable gemstone material.
                (still cooking with water of course...blend material)

                the spectrum is quite good IMO...could use some jitter in the IOR shift maybe:


                ^-rendered with 3 filters (rgb), linear IOR shift, slight glossy refraction


                ^- photo reference,
                from this site: http://people.rit.edu/andpph/exhibit-spectrum.html
                Marc Lorenz
                ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
                www.marclorenz.com
                www.facebook.com/marclorenzvisualization

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                • #9
                  Looks Awesome Plastic ...
                  Natty
                  http://www.rendertime.co.uk

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                  • #10
                    i have this little scene i keep going back to since that dispersion vray material post...
                    i find it quite entertainment to play around with it..
                    these are some low quality raw renders:


                    Nuno de Castro

                    www.ene-digital.com
                    nuno@ene-digital.com
                    00351 917593145

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                    • #11
                      Originally posted by plastic_ View Post

                      working on something...

                      what do you think?
                      I think it is looking awesome so far, nice work

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                      • #12
                        This is really good. And yes, it would be very useful, so you don't have to do the material blending yourself.
                        www.hrvojedesign.com

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                        • #13


                          this will be the last teasing pic, i promise

                          i'll try to get the script finished tomorrow...
                          Marc Lorenz
                          ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
                          www.marclorenz.com
                          www.facebook.com/marclorenzvisualization

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                          • #14
                            Very Good news !!!

                            Best regards...
                            My Flickr

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                            • #15
                              Looking very good How about a teasing pic with some volumetric caustics?

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