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animating proxy visability

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  • animating proxy visability

    I have tricky question. I am animating a battle scene that uses chess pieces to represent the men. I want to be able to fun the pieces off as they die, I was planning on doing this with visability through Object properties.
    It's a two part question :

    1. Is there anyway to view proxies in the viewport in a way that presents object visability ?
    2. Is there an easy way to control and keyframe the visability of an object ? I tried a couple of scripts that allow you to key multiple objects none of which worked - it's just such a pain in the arse to have to create the visability track through auto key and then more the keys around - maybe I'm missing something simple.

    Thanks as always for you're help

    Adam

  • #2
    For the first question, the proxy preview in the viewport will reflect its visibility value if you set the display mode of the proxy to "bounding box" or "preview from file (faces)".

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      i and e are the in and out keys



      Code:
      
      --------------------------------------------Set Keys------------------------------------------------------------
      fn Set_Vis_Key obj infrm outfrm =
      (
      	obj.Visibility = true
      	nkey = addnewkey obj.Visibility.controller infrm 
      	nkey.value = 0
      	tkey = addnewkey obj.Visibility.controller outfrm 	
      	tkey.value = 1
      	)
      	it=30
      	et=155
      	for a in selection do 
      	(
      	set_Vis_key a it et 
      
      	)
      Last edited by RErender; 07-05-2009, 01:30 PM. Reason: Fixed code
      Eric Boer
      Dev

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