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Silhouette antialiasing against VraySky in float

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  • Silhouette antialiasing against VraySky in float

    I have a scene which has some thin telephone poles silhouetted up against the very bright Vraysky and VraySun.

    The poles are coming through very jagged or even completely blown out when I render in float. I have to clamp and turn on subpixel and render as 24-bit to get a clean image.

    How can I get nice antialiasing and stay in float?

  • #2
    mind you clamping doesnt mean you are not float anymore. and theoretically speaking there are more values between 0 and 1 then there are between 1 and infinity. What you loose is relation not precision. If it is very bright then there is no way around it besides blooming the resulting pic.

    Regards,
    Thorsten

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    • #3
      If I understand the point correctly, then the answer would be that you need to balance out the values between sky/subject, regardless of where they are in linear space? i.e too big a gap will be aliased no matter what?

      b
      Brett Simms

      www.heavyartillery.com
      e: brett@heavyartillery.com

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      • #4
        yup. That's not a vray problem tho but a mathematical one.

        See:

        http://www.chaosgroup.com/forums/vbu...29&postcount=4

        Regards,
        Thorsten

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        • #5
          I understand - thanks.

          b
          Brett Simms

          www.heavyartillery.com
          e: brett@heavyartillery.com

          Comment


          • #6
            Okay, thanks. I think I get it....

            So the only semi-solution is to Clamp and turn on Subpixel. Is that right?

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            • #7
              Kinda yup. Blooming (with a small radius) in post works too and allows to maintain the float value relation. So up to the task what works better i'd say.

              Regards,
              Thorsten

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