Hello,
sometimes I use the render2texture funktion in max to generate Normal maps. In the past, I have always used the scanline renderer for such a task.
But now I would like to use VRay for this. But unfortunately, everytime I use VRay for R2T, all I get is a pure purple texture.
I know that I have to use the 'VRayBumpNormalsMap' as a Texture element instead of the the normal 'NormalsMap' . But it does not work anyway.
Is there anything else to take care about?
sometimes I use the render2texture funktion in max to generate Normal maps. In the past, I have always used the scanline renderer for such a task.
But now I would like to use VRay for this. But unfortunately, everytime I use VRay for R2T, all I get is a pure purple texture.
I know that I have to use the 'VRayBumpNormalsMap' as a Texture element instead of the the normal 'NormalsMap' . But it does not work anyway.
Is there anything else to take care about?
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