If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Thank you both for the quick replies. I've tried your suggestions but it doesn't seem to solve the problem completely. It smooths out the white flecks but doesn't get rid of them. I bumped material and light subdivisions to 16 and AA to 5/7 but I have to admit I don't really know what numbers I should try since I've always used subdivision 8 and AA 1/2 with very good results. Also, I have to mention that the Vray message window warns that a whole bunch of objects have materials that returned overbright or invalid colors and the rendering is taking much longer than I would expect. I ended up checking Use interpolation on all trouble materials and that at least has given an acceptable render even though the spotchiness in the model has increased quite a bit. If no one has any other suggestion, I guess I'll try importing the geometry into a new project and build materials from scratch.
I would suggest trying the glossy subd. of the material much higher. With .7 glossiness I'd probably be around 20-30 and if you are using interpolation around 80-100 - but that's just me, and I'm generally less worried about time and more worried about clean renders. You might want to try turning Fresnel on as well.
i think its a sub division issue too. but one thing to try is to use a generic white vray material with no reflections or refractions and render it with that placed in the global vray material override.
then you can distinguish if its a material issue or a rendering/gi issue
Comment