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I forgot I used some custom pflow operators there, however it should work just fine if you replace the BerconSpawn_01 with normal Spawn operator, and change it to Spawn By Distance mode.
Jerry, you're the man! looks like this will be fun to toy around with.
Thanks so much for this! It is so much nicer than max's built in meta blob stuff.
I have one feature request through. Would it be possible for the radius to be set by the particle size? I like to set random particle sizes when making meta blob objects and the built in max meta blob stuff seems to use the particle size for radius of each particle/blob. It makes for some fun non uniform shapes like cartoon clouds and stuff like that. It would also be nice for when particles are growing and shrinking.
Yeah there is a version for 2010. There is also new update on the works with minor improvements (super sampled wood for example) but its on hold until I finish the metaballs.
Static version is already working just fine with variable blob size. The moving version should also be working but crashes, I haven't had time to check why it kicks the bucket, most likely something trivial. Variable sizes wasn't as easy as I thought it would be since I also want to support motion blur with animated sizes.
I also simultaneously included motion blur sample count which was more trivial thing to do.
Perhaps coding it all in one go without testing wasn't such a good idea.
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