Displacement is not possible because of the nature of how the potential field is calculated for single ray. You'd need to mesh it first and I still want to stay way from meshing.
It is however possible to add/multiply the density field with procedural (3D) texture, like dimo's vrayiso plugin or volume fog in sp3. Works for stills but for animation it would be fixed to object/world coordinates so the effect wouldn't move with the blobs.
It is however possible to add/multiply the density field with procedural (3D) texture, like dimo's vrayiso plugin or volume fog in sp3. Works for stills but for animation it would be fixed to object/world coordinates so the effect wouldn't move with the blobs.
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